Dear Development Team,
I hope this message finds you well. I’m reaching out to share a formal request on behalf of many within the civilian community, as recent gameplay changes have significantly shifted the balance in favor of MPS and RG forces, leaving civilians with limited tools, reduced impact, and diminished gameplay enjoyment.
Current State of Civilian Gameplay
Previously, civilians had strategic opportunities—particularly through rooftop raids—which allowed for creative engagements and dynamic encounters. While the patch that removed jump shots and the ability to hold rooftops was understandable, the subsequent LAS update unintentionally rendered roof raids completely unviable. Being wounded by a sniper shot without any way to heal, combined with our inability to have a personal LAS, left us with no way to recover or compete in these scenarios.
Although that was a tough adjustment, we accepted it. However, recent experiences have further worsened gameplay for civilians. When engaging MPS units, their immediate response is often to deploy PAVA spray or tasers. While understandable from a defense standpoint, these tools are currently overpowered. One hit from PAVA and you’re entirely defenseless, unable to react or recover. Taser effects are similarly strong and instant. These mechanics eliminate fairplay opportunities and make civilian engagements feel one-sided.
At present, the civilian role feels underdeveloped and sidelined. With the last several updates geared heavily toward enhancing MPS and RG, civilians have been left behind. Many of us find ourselves asking: what is the point of playing as a civilian if we’re meant to lose in every interaction?
Formal Requests and Suggestions for Civilian Improvements
To restore balance and encourage meaningful civilian participation, we respectfully request the following improvements:
Combat and Tactical Improvements
• Nerf PAVA spray: Reduce its range, duration, or cooldown to make it less overpowering.
• Introduce gas masks: Give civilians a way to counter PAVA effects through purchasable or craftable gas masks.
• Reduce taser effectiveness: Allow civilians a small window of reaction, or reduce stun duration slightly to support dynamic play.
Gameplay Quality and Anti-Griefing
• Anti-Teamkill System for Civilian Organizations: Just like MPS and RG enjoy teamkill protections, civilian organizations should also have an anti-teamkill system to prevent internal sabotage.
• Weapon Loadout System: Enable civilians to save and instantly equip a weapon loadout upon spawning. This improves efficiency, minimizes time spent at vendors, and reduces vulnerability to spawnkilling.
Expanded Civilian Mechanics
• Civilian-Specific Jobs or Roles: Introduce deeper roles (e.g., hacker, smuggler, courier) to give civilians purpose and skill-based advantages.
• Disguise/Identity Spoofing: Let civilians temporarily hide their name/ID or impersonate NPCs to escape or outsmart police.
• Reputation System: A high-reputation civilian could gain access to special items, areas, or NPC interactions, while low-rep players face different consequences or challenges.
We truly appreciate the hard work and passion that goes into maintaining the server and creating engaging content. Our only hope is to restore balance so that civilians, just like MPS and RG, can enjoy a challenging, rewarding, and fair gameplay experience. These improvements would not only help revitalize the civilian community but also make the server more diverse, immersive, and fun for all.
Thank you for your time and consideration.
Carlos