Overall game dynamic

you missed a HUGE part of my point, as soon as an mps officer is on my car, which ISNT difficult, all they need to do is equip the cuffs and press x, no need to eject. No amount of swerving and driving will shake them off.

this staying on car thing is also hugely reliant on network conditions as well

I agree, good and respectful suggestion.

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I agree with this suggestion!

As a long time casual civ player (aka not having a super car buffed out, gang - related etc) i think it actually adds an element of fun and excitement in the game, as well as something to actually work towards ( saving up money for the upgrades, encourages civs playing job roles etc) bc playing as a civ was real boring for a moment of time.

calling to remove a VERY EXPENSIVE upgrade in the game is a big move, what do you suggest should be in replacement of it? that is actually worth the 100k that will keep things balanced?

In reality, no update will ever keep either side happy and people are taking this game WAY TOO SERIOUSLY. its a roleplaying Roblox game. it’ll all be okay <3

Oh noo… buddy boy over here cant abuse his power as easily as he used to. Cry me a river

I strongly disagree with this, civilian gets hated by MPS high ranks for no reason, while when we hate them as a civilian, we get banned, etc, and now you guys wat an update for the police to win, in real life cases, the police can lose agaisnt criminals, back then without the car update, most civilians struggled to beat ARV or MO19/ Trojan, due to them have bulletproof cars while they had a Five Seven or a VW Polo, now, most rich civs, have mclarens and feffaris that are bulletproof are unbeatable, but yes, this is a bit unfair but like if you buy the bulletproof upgrade, you’ll lose 10-20 mp/H.

It is not about hating each other… Let’s not bring a whole different topic when the main discussion here is about the overall game dynamic. Now one thing you need to start giving a good thought about is, how about the other teams/classes that do not carry firearms? (e.g. Response Police, MO7, MO8 and LAS).

Gotta stop focusing on armed response or MO19 only and to consider if it is a balanced gameplay for the various teams/classes. And if you strongly disagree because y’all get banned and finding the update a fair one because the police are now able to lose against the criminals, you have to start considering what are the issues on a development standpoint, how could it be better adjusted so everybody has a fair and balanced gameplay, so that it is enjoyable on all teams/classes?

Just because an update is turned in favour to a particular team, doesn’t mean the overall game dynamic is fair and balanced for everybody.

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Whoever kills LAS are just some losers that can"t even kill unarmed officers, for classes like response police, mo7, and mo8, their taser and pavas are overpowered.

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Aswell destroyed the Report System a big amount of the professional image of all the friendly teams (RG, MPS, LAS), which has a big influence on the Overall Game dynamic.

I feel the need to state this, especially for those who fail to be objectively reasonable in their opinion on this suggestion/feedback. @hvprox made a huge explanation/feedback on how the overall game dynamic is virtually unplayable for anybody.

If you are only playing because you get to repeatedly ram into people and essentially be “untouchable”, you might as well play other games that are more oriented to be that way. Buckingham Palace literally has Specialist Divisions that are meant for players that want to take it a step further in a “roleplay” aspect.

The game right now has firearms that are easily accessible to civilians, I won’t go on a debate about how expensive it is as that is a whole different story. But the problem is the firearms are right at the spawn and you don’t require a gamepass to purchase one. Meanwhile for the Metropolitan Police, you need a gamepass to be a firearms officer (Armed Police, Close Protection, Police Sniper) or pray that your application gets accepted and be apart of Met Operations 19.

So, for civilians they easily have access to firearms while we have teams/classes that do not carry any firearms; Response Police, Met Operations 7, Met Operations 8, London Ambulance Service. It is very unfair to them and they cannot be heavily reliant on Armed Police or Met Operations 19 to always be around. They can’t function or carry out their duties, without getting shot up most of the time.

What about the vehicles? Why is there a need for vehicles to go super duper fast and be capable of being armoured and highly durable? It takes away any form of “challenge” for those who want to go on a criminal spree. I have agreed before, the civilians needed an update but the recent update does not address the root of the issue. All I am saying to the rest that are about to give their two cents on this thread, be objectively reasonable and factor in all teams. Do not be bias and only point fingers at Armed Police and Met Operations 19, you need to look at the bigger picture.

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Developpers doesn’t care about their game corruptcy, they just ant our money from those expensive gamepasses.

Getting guns as civilian isn’t easy, you have to wait a lot of minutes to buy a gun, a five seven.

I never said it is easy, I said they are very (easily) accessible. Especially those that have it permanently, don’t you feel it would be better where they have to travel somewhere or a specific location to obtain firearms? Than immediately out of a civilian spawn?

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The majority of playes and new players doesn’t have perm guns, so it’s easy to beat them.

and no, i am not driving to a different place to buy stuff

Ok, but you are not understanding the whole point of this thread. It is not about easily beating them (arresting them), it is about the overall game dynamic. We are not only talking about the Metropolitan Police only, if you have given a good thought about it. There are a lot of things to say for civilian too, there isn’t much job or roleplay aspects for them to do, other than to just commit various crimes (which mostly consist of shooting and ramming into others).

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same thing

How is it the same thing?

I agree, civs also get the first shot advantage, which means that the officer who is being shot gets a massive lag spike, which means that they’re probably going to be dead before they can even shoot back.

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