I don’t think anyone understands my point. You all are suggesting that civilians should have a limited amount of armour that is non-refillable at a locker and is a one time thing. Why not the same as RMP? RMP immediately gets armour and does not have go actually shoot anyone to get their armour and I am NOT saying they should. If you don’t want people to steal your armour, then don’t die as much? You can also like work in a team so if one of you die, atleast you have other RMP members to protect your body till you can respawn. You have a range of vehicles and multiple lockers at BP to refill your armour. Play more tactically. You are also literally allowed to shoot dead anyone who you know is armed and is on MOD land. You have it better than MO19.
I have never suggested a complete RMP nerf it is simply a compromise for a benefit which is known as “balancing”. I don’t get how what I’m saying is unfair. Civilians can steal armour but they only get what’s not been depleted but they’re able to refill it at a locker, just like you guys. No one attempts to realistically raid the Throne Room or PS office as there’s no point but those areas are often used as staging points by RMP/GG/MO19 to stage an attack on BP roof (to clear it of civilians). Civilians would need to actually get to those places (which are tactically bad). There would actually need to be effort involved to refill armour for civilians. Nothing would change about RMP, you can still refill armour normally at any locker.
It is understandable that you require “more equipment” etc to do your jobs, you are protecting BP. That is why you have a high amount of armour, weapons are your disposal, free bulletproof cars and more. You have relaxed rules of engagement and the ability to basically search anyone on MOD land which is understandable as you are specialists who are trained to handle these situations and are trusted with the fact you will utilise these powers appropriately.
This suggestion can be seen as reasonable although suggestions must also consider any counter-arguments or otherwise compromises which may be appropriate to add in order to ensure this addition would be appropriate to add.
Something more to add, if there’s just two of you and 5-7 civilians with auto guns, don’t be a hero. It is the exact same thing when two people who attempt to do BP heist see 10 GG/RMP in Garden, there’s no point to even try. You have the capability to hide inside or retreat to a more tactically advantageous position which would still involve you being able to defend BP. You guys have the ability to call for backup.
Civilians have evolved significantly in order to successfully do the BP heist a lot more frequently. RMP will eventually evolve the same and find methods to counteract this.
also just as a note from me about smoke grenades, I wouldn’t typically have a problem with this since GG already have smoke grenades but their requirements to deploy in combats, I have heard, are much tighter than that of RMP so…… it also makes it seem like it’s a “they have it so can we have it” situation.
also another thing about clamps. you mention “illegal parking” in the outer courtyard but don’t you guys literally park in the outer courtyard literally blocking a dedicated posting site? if you were to clamp vehicles parked in the outer courtyard it would certainly create a double standard as to who can park there. you should be mainly enforcing regulations on RGs and if your main reason is to enforce it on MET then it does not seem appropriate. PADP rarely having the clamp unlocked is vastly untrue too, there are MANY times where I have conducted heist and my van gets clamped when I die.