RMP Equipment

With the new BP Heist, and people beginning to work in excessive groups, often up to 10 people, RMP equipment could do with a bit of a revamp, and some minor modifications to how things work.

  • Smoke Grenades: just for a slight tactical advantage; we’re often outnumbered and the ability to pop down a smoke grenade at least gives that slight advantage when it’s 2 of us against 5-7 civilians with full auto guns and usually body armour
  • Clamps: the back garden often gets cluttered with vehicles and PaDP rarely have the clamp unlocked. The clamp, at least for RMP COs, should extend to MPS & LAS vehicles so we can finally do something about constant illegal parking in the OC.
  • Uniform Theft: stealing a uniform is fine, but the armour is odd. When they steal it from us, we’re usually at 0% armour, but they still get our full 60% + whatever’s left of their heavy armour. If the armour is fully depleted on us, it should be fully depleted when they steal it.
  • Roof Arrests: when arresting a civilian on the roof, it is far too tedious to get them down without injuring or killing one of us. Firstly, when someone is cuffed your jump height is decreased; fair enough, you have another person’s weight to be responsible for. However, getting over the concrete fences is irritatingly difficult at that point because they’re too high, then getting them down without injury or death is near impossible if you don’t have a second person. Currently I can’t come up with a reasonable solution beyond making the windows on the top of the roof semi-functional just to add a way to get down, opening purely into stairs, which might not be ideal.

Definitely agree, heavily suggest clamps as well. Additionally I have more suggestions:

  • Vehicle Call signs: Helps coordination in between LAS and Met ops (we’re the only team with emergency vehicles that don’t yet have call signs)

  • Ability to buy repair kits: Right now, we can only really watch heißt vans in the garden. We cannot do tactical contact (if necessary), since our vehicle would be broken as well and we just have no possibility to repair our car afterwards. Repair Technicians can’t help as they get removed from the team as soon as they enter BP premises.

3 Likes

I very much agree with the Uniform Theft to be given the same percent of armor as per how much the RMP had when they died, aswell as adding a 50% steal rate.

Also agree on giving us clamps that can be within the TOQ.

2 Likes

I do agree about us getting smoke grenades, callsigns, and clamps. I also support the point regarding uniform thefts, it’s currently far too advantageous for civilians.

I’d also like to mention that taking a detained civilian from the roof has never really been an issue for me. If you have them grabbed, you can simply jump down instead of using the ladder(s), as you won’t take any fall damage.

An RMPs job is already complicated and hard as it is, this would help alot.

I don’t think anyone understands my point. You all are suggesting that civilians should have a limited amount of armour that is non-refillable at a locker and is a one time thing. Why not the same as RMP? RMP immediately gets armour and does not have go actually shoot anyone to get their armour and I am NOT saying they should. If you don’t want people to steal your armour, then don’t die as much? You can also like work in a team so if one of you die, atleast you have other RMP members to protect your body till you can respawn. You have a range of vehicles and multiple lockers at BP to refill your armour. Play more tactically. You are also literally allowed to shoot dead anyone who you know is armed and is on MOD land. You have it better than MO19.

I have never suggested a complete RMP nerf it is simply a compromise for a benefit which is known as “balancing”. I don’t get how what I’m saying is unfair. Civilians can steal armour but they only get what’s not been depleted but they’re able to refill it at a locker, just like you guys. No one attempts to realistically raid the Throne Room or PS office as there’s no point but those areas are often used as staging points by RMP/GG/MO19 to stage an attack on BP roof (to clear it of civilians). Civilians would need to actually get to those places (which are tactically bad). There would actually need to be effort involved to refill armour for civilians. Nothing would change about RMP, you can still refill armour normally at any locker.

It is understandable that you require “more equipment” etc to do your jobs, you are protecting BP. That is why you have a high amount of armour, weapons are your disposal, free bulletproof cars and more. You have relaxed rules of engagement and the ability to basically search anyone on MOD land which is understandable as you are specialists who are trained to handle these situations and are trusted with the fact you will utilise these powers appropriately.

This suggestion can be seen as reasonable although suggestions must also consider any counter-arguments or otherwise compromises which may be appropriate to add in order to ensure this addition would be appropriate to add.

Something more to add, if there’s just two of you and 5-7 civilians with auto guns, don’t be a hero. It is the exact same thing when two people who attempt to do BP heist see 10 GG/RMP in Garden, there’s no point to even try. You have the capability to hide inside or retreat to a more tactically advantageous position which would still involve you being able to defend BP. You guys have the ability to call for backup.

Civilians have evolved significantly in order to successfully do the BP heist a lot more frequently. RMP will eventually evolve the same and find methods to counteract this.

also just as a note from me about smoke grenades, I wouldn’t typically have a problem with this since GG already have smoke grenades but their requirements to deploy in combats, I have heard, are much tighter than that of RMP so…… it also makes it seem like it’s a “they have it so can we have it” situation.

also another thing about clamps. you mention “illegal parking” in the outer courtyard but don’t you guys literally park in the outer courtyard literally blocking a dedicated posting site? if you were to clamp vehicles parked in the outer courtyard it would certainly create a double standard as to who can park there. you should be mainly enforcing regulations on RGs and if your main reason is to enforce it on MET then it does not seem appropriate. PADP rarely having the clamp unlocked is vastly untrue too, there are MANY times where I have conducted heist and my van gets clamped when I die.

Having the armor reduced when steaing the uniform makes absolutely zero sense. They could just remove the whole feature itself then as it is mostly used to get armor in the first place.

Also your job as RMP is not primarily the same as of MO19/GG. I dont know why you should be given access to smoke grenades as it makes little to no sense at all. Same applies for the clamp.

1 Like

I’m just going to say one thing about armour. If there is an update that civilians will only take the armour which the RMP had left, armour should not be refillable at lockers. Currently, everyone knows if you’re on police or RG team with armour and you go to a locker, it refills to 30, 50 or 60% per whatever vest it is. You shouldn’t be able to do that. Armour should be a one-life thing. You get 60% or whatever when you spawn and you can’t refill it again until you die. There are just so many lockers around BP which makes it extremely easy for someone to heal up by 60% instantly which is not fair when civilian armour is a one time thing when we pay for it.

I think this is a fair compromise and I’m interested to see your thoughts.

This suggestion makes no sense at all. Im not going to state the facts on why as others have already given the reasons. Just my opinion on this

I think alot of people who play on civlian should also remember we have to deal with people such as Infernus, civlians often want specialists to be debuffed but the fact is they are specialists for a reason and we require that if not more equipment to do our jobs. We also have rules and regulations to follow and cant just ignore them. It’s also worth noting most specialist divisons primary role isnt combat yet we request equipment to help with it, if that doesnt prove we need it I dont know what else does? The games rules and the ones we have to abide by actually help civlians alot as for example if a rule was that we miht not be able to arrest you if your out of a certain range, this benefits the civlians not us the specialists who work hard to be in our positions and yet still cant stand a chance. Plus being realisitc, its not easy to rush or breach MOD Land IRL, however due to specialists having other duties its very simple.

Nah I don’t agree with this as GG / RMP already benefit from a lot e.g heavy body armour and really good guns. There’s no need to update by giving them smoke grenades etc this would be a heavy pivot from what the game is supposed to be giving police specialist gear is viable as they respond to numerous calls and you never know. Giving rmp / GG that ability would make not only heavily make it unrealistic but also cause a massive imbalance shift in the game.

No keeping the armour is perfect. Killing an rmp with that armour is difficult as it is, so give the civilian a reward for their hard work. It makes zero sense as what Sumtax said why else does the feature exist? What you really think we want the uniform :rofl: