Hi,
I’d like to raise a concern regarding the current state of police vehicles in the game. At the moment, they are fully bulletproof, which creates an unrealistic dynamic during roleplay scenarios.
In real life, while some police vehicles may have limited ballistic protection, especially in certain areas of the car, they are not completely bulletproof. Windows, in particular, are still vulnerable and can be broken with repeated gunfire.
For the sake of realism and balanced gameplay, it would be more appropriate if the bulletproofing on these vehicles were adjusted to reflect that. I believe this change would contribute positively to the overall immersion and fairness in interactions.
Appreciate your consideration.
I agree, they can just sit in their bulletproof cars and when you approach them and start shooting them they will just PAVA you. They can just hide behind their bulletproof cars and start shooting at civilians leaving the civilians with no cover or anything.
I also agree and what arn wrote you have no chance to escape them if u fight against them
I agree with hotson21’s statement, it is very unrealistic the fact that cars are FULLY bulletproof and gives MPS an unfair advantage making us civs almost unable to attack them when they are in an ARC car.
There’s nothing realistic about driving your Ferrari around at Mach 10, ramming into everyone then slaughtering every constable you possibly can with your automatic firearms.
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What do you mean by bulletproof on all? I have been killed many times inside or hiding behind MET cars
Indeed, I agree with you. Unfortunately, proving something else doesn’t make the current point any less valid.
I’d rather invite you to focus on the topic at hand or, if needed, propose a separate suggestion specifically addressing your concern.
Your comment doesn’t really contribute to the issue being discussed. In fact, the tactic you’re criticizing only exists because cars are bulletproof. It’s a response to a flawed mechanic, not the cause of one. So claiming it’s unrealistic is equivalent to admitting the windows shouldn’t be unbreakable in the first place.
Let me break it down
Unbreakable windows** means players are forced to ram and shoot inside the car to deal damage
Breakable windows** means there’s no need for ramming, just shoot through like in a normal scenario
It’s not the other way around. Your argument, ironically, reinforces ours
Civilians constantly have to find creative workarounds to counter unfair mechanics, while MPS already have everything handed to them — better tools, protection, and system advantages
Thank you for participating.
-Rautipo
Road cars are yet to reach Mach 1, nevermind Mach 10
Who said anything about civ cars
It ain’t that easy because you have to time it perfectly.
It’s litterly the same for MPS they have to eject or cuff you trough the car while yall are driving 1000 MPH down the mall or something.